Alejandro Gonzalez Placito

Product Design - UI/UX - Product Development - Design Strategy - Industrial Design - CAD

Alejandro is a designer who is passionate about crafting and improving human experiences. He designs digital and physical products by applying human-centered design strategies. His skillset ranges from ideation, design strategy, user research, and wireframing / prototyping; to testing and commercialization. After MIT, Alejandro has completed contract/ freelance design jobs and done several projects for startups. Now, he is looking for full time positions within Product Design & Development or User Experience.

SKILLS (software / languages)

Fluent in: English, Spanish


Illustrator, InDesign, Photoshop, Premiere Pro, XD, … 


AutoCAD, 3DS MAX, Fusion 360

Other 3D/ Render:

Rhinoceros, SOLIDWORKS, Grasshopper, Unity, KeyShot

Other Design Tools:

InVision, Figma, Canva, Axure, Marvel ... 

Microsoft Suite, Google Suite


Project Tools:

Jira, Asana, Trello, ClickUp, Slack


C#, CSS, HTML, Javascript


3D Printing, Laser-Cutting, CNC, Mill/Drill, Welding, general construction skills


Massachusetts Institute of Technology, Cambridge, MA

Bachelor of Science in Art & Design - Product Design

Coursework: Design Computation*, Human Centered Design Strategy*, Design Across Scales and Disciplines*, Visual Communication Fundamentals, Advanced Design + Digital Fabrication, Structural Design, Entrepreneurship in Engineering, Building Technology, Design Objects and Interaction, Architectural Design Foundations, Design History


Lil’ Labmates, Cambridge, MA — Remote

— CAD Lead/ Product Development Associate

  • Ideated baby toy products based on research and sketches by CEO
  • Researched and implemented baby toy regulations and overall design constraints
  • Assisted in preparing and conducting user testing and analyzed possible consumer interactions
  • Applied human-centered design strategies to provide a safe and pleasant play experience
  • Modeled 3D virtual prototypes and renderings of baby toy designs
  • Prepared 3D models for physical prototyping and manufacturing
  • Designed visuals and graphic assets for accompanying product guides
  • Optimized product lifetime by integrating several ‘ways to play’ (utility). Toys are designed to ‘grow’ with a baby; toy adapts to their abilities/milestones

Maravillas Construction, Denver, CO — Remote

— Product Designer, UI / UX Designer

  • Designed web tool for planning a construction project
  • Researched service businesses for decision making user experiences
  • Presented storyboards, personas, user flows, and wireframes
  • Conducted A/B testing using highly interactive prototypes
  • Applied human-centered design strategies for maximizing ease of use
  • Redesigned branding visuals and asset organization
  • Established company’s design systems and UI patterns
  • Collaborated and communicated effectively with external clients and internal teams